Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game.
Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed.
-A family of vile bravos from the south.
-The diabolical Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.
Can Lady Chrysania of Bloodstein be helped, or, for that matter . . .
. . . can she be trusted?
A)—In the Antichamber
B)—In the Main House graveyard
C)—In Fox Park
D)—In the Servants’ Graveyard
2)—What ability does King have that Tweeter does not?
A)—He can see into the past
B)—He can kill
C)—He can fly into space
D)—He can turn invisible
Chapter 6: Visitor in the Firth House – https://youtu.be/2yNwqASh0Lw
1)—What type of Silver tech Familiar does Lady Poe assign to Sarah to ensure she keep her appointment?
A)—A Shadow cat
B)—A Fins fish
C)—A Bark dog
D)—A Snugs hummingbird
2)—What is the name of Sarah’s gentleman caller?
A)—Tal de Roga
B)—Lord Christian of St Georges
D)—Ennez of Inarri